Use the mouse to set the angle and power of your throw. (A longer arrow means more throwing power.)
Click to throw. If Pepper catches it, great!
Hit the circle of treats (in the sky) to get bonus points.
To see the circle of treats before you throw, or to see where Pepper is before you throw, click Full View.
If Pepper can't catch the frisbee, you lose energy. You start with 5 energy points. The game is over when you're out of energy.Instuctions: Keywords: